Senior Unity Developer specializing in VR experiences, physics simulations, and real-time 3D applications. 4+ years crafting interactive digital experiences that push technical boundaries.
Building immersive virtual reality experiences with hand tracking, physics interactions, and optimized performance for standalone headsets.
Advanced physics systems including softbody dynamics using XPBD, mesh manipulation, and realistic medical simulations.
Architecting scalable game systems with clean code patterns, multiplayer networking, and optimized performance.
Creating Unity editor extensions and Python automation tools to streamline workflows and boost team productivity.
Medical surgery simulation featuring realistic softbody tissue dynamics using Extended Position Based Dynamics (XPBD). Includes appendectomy and tonsillectomy procedures with real-time mesh deformation.
VR training and simulation platform with cloud-based save system integration. Features immersive hand interactions and seamless data persistence using Amazon S3.
Fast-paced first-person multiplayer shooter built with Unity's Netcode for GameObjects. Achieved 40% performance improvement through optimization work.
Educational VR experience simulating acid-base reactions. Users manipulate lab equipment through realistic hand gestures and observe chemical reactions in real-time.
Currently open to new opportunities in Unity and VR development. Whether you have a project in mind or just want to connect, I'd love to hear from you.